Whirlwind Pinball Machine by Williams
“Feel the Power of the Wind!”
“Added Attractions that Blow the Competition Away!”
“Creating a Stir for the 90s and Beyond!”
Every number, from the sheet.
Generated from global attributes in group order. Empty rows are skipped; units follow store settings.
All policy text is pulled from the Shipping, Warranty and Returns pages: one source, so the product page can never disagree with the policy or with what checkout charges. After delivery, keep it playing with the 20-minute monthly pinball maintenance routine.
About this machine.
How much is the Whirlwind Pinball Machine by Williams, and what does delivery cost?
$1,485 for the machine, plus $200 flat freight to any US address, curbside by appointment. It is in stock: orders are prepared within 10 business days and transit takes 7 to 10 business days.
What condition is the Whirlwind Pinball Machine by Williams in, and what warranty comes with it?
It is sold refurbished. It comes with a 6-month dealer warranty.
Can I return the Whirlwind Pinball Machine by Williams?
Yes, within 30 days of delivery. The customer pays return freight unless the machine arrived damaged, and there is no restocking fee.
About this machine.
This is the third Williams pinball machine designed by Pat Lawlor (after Banzai Run and Earthshaker), and the second of his ‘blue series’ of games ( Earthshaker, Whirlwind and Funhouse all have blue as base color for the cabinet). The display panel is similar to that of Earthshaker: bonuses are indicated by a light underneath the alpha-numeric score displays. Game rules are simple and similar to Earthshaker and Funhouse. But the game still has a unique feel and is a lot of fun to play.
Whirlwind is distinguished by three playfield rotating discs, and a fan topper that blows wind on the player at certain times in the game. The objective in Whirlwind is to move the storm using the compass targets to light ball locks for multiball. In multiball, a progressive jackpot can be scored by making left ramp shots from the upper right flipper. Alternatively, one can work towards the “Wizard Mode” by lighting and collecting all of the seven “Super Cellar Door” values. Also, once player has earned five extra balls in a game, each one earned thereafter awards a score bonus.
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